Virtual Reality - SwiftNary

Scientists have originated a new method to fight virtual reality (VR) sickness that can be felt by those who utilise head-worn VR displays like the HTC Vive, Oculus Rift, Sony PlayStation, and Google Cardboard. It is calculated that about 200 million VR headsets will be sold by 2020. But, Steven K. Feiner from Columbia University said that VR sickness, which has symptoms same as motion sickness, puts a barrier for many users of this plunge technology. People who feel VR sickness will halt using their devices, as they experience uncomfortable and nauseated.

Feiner, on with Ajoy Fernandes, varied the user’s field of view (FOV) in response to visually perceived motion as the user virtually crosses an atmosphere while remaining in stationary. The team particularly focused scenarios in which users move in the virtual atmosphere in a way that deliberately disagrees from how they move in the real world. In these scenarios, the visual motion reminds that users watch are at different with the physical motion remind that they get from their inner ears vestibular system, the cues that give us with their sense of motion, spatial orientation, and equilibrium.

When the vestibular and visual cues fight, users can experience quite uncomfortable and nauseated. According to the study which is presented recently at the “IEEE Symposium on 3D User Interfaces” in Greenville, South Carolina, the team separated 30 volunteers into two groups. One group experienced a VR atmosphere without the dynamic FOV restrictors on one day and with the restrictors on a second day. This order was turned for the second group.

When volunteers who participated in that study, utilised the FOV restrictors, they experienced more comfortable and remained in the virtual atmosphere longer than they did it without restrictors. Feiner and Fernandes now decide to watch how FOV restrictors could give help to adjust with VR experiences.

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